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Wow defense of the ancient
Wow defense of the ancient












wow defense of the ancient

The static defense structures in StarCraft, Photon Cannons, are the origin of DotA's towers and tower defense elements. Controlling StarCraft hero units instead of armies, the objective was to simply destroy the opposing Nexus while fighting preset armies automatically spawned in waves. It tweaks some of StarCraft's gameplay, inspired by the single hero unit gameplay of Diablo II. The game format was invented by Aeon64, the anonymous creator of the custom game Aeon of Strife for StarCraft: Brood War. There have been many developers over the course of DotA's history. Clans and committees maintained their own official list of rules and regulations, and players could be kicked from matches by being placed on ban lists.ĭevelopment For the full article, see: Dota History There were external tools to ping player's locations and games could be named to exclude geographic regions. Because Warcraft III custom games have none of the features designed to improve game quality (matchmaking players based on connection speed, punishment for leavers, etc.), various programs were used to maintain Defense of the Ancients.














Wow defense of the ancient